This course introducesstudents to the most fundamental aspects of game making, from design concept tocompleted product, including design, technology as well as management andpolicy. The design section of the course introduces basic game study theoriesand design methods. The technology section of the course introduces advancedtheories for next-generation games and offers hands-on opportunities forstudents to participate in game development. The management and policy sectionaddresses aspects of planning and managing game products. The course willinclude field trips depending on availability and external collaborator.Skills: basicproduction planning, design